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Hyperspace

moving stars and hyperspace FX generator for Lightwave 3D 7.5 and 8.0

  The following image shows some moving bright nearby stars rendered by hyperspace and very distant faint static stars and nebula rendered by Hyperstars.
 
  Following is a similar image except that Hyperglow was used to add some subtle glow on the most nearby bright stars generated by Hyperspace.
 
 

Below are some "faster than the speed of light" FX created by Hyperspace.

 

A basic starjump scene

A color distorted starjump scene

Hyperstars

starfield generator for Lightwave 3D 7.5 and 8.0

 

Below are some pictures where Hyperstars was used to create a starfield background

 

Depth of Field

(move mouse over image to see what happens when the camera zooms in on the object in front)

 

Motion Blur

(move mouse over image to see motion blur)

  NEW in version 1.5 is the possibility to add a background texture. Since the same routines responsible for drawing the stars are also used on the background texture, it will always be rendered with the same perfect quality.
 

Perfect Depth of Field blur of background texture in Hyperstars 1.5

(move mouse over image to see what happens when the camera zooms in on the object in front)

 

Perfect motion blur of background texture in Hyperstars 1.5

(move mouse over image to see motion blur)

  The following images were created by my good Canadian friend, Alain Rivard, who was so kind enough to beta test Hyperstars (fighter and space station modeled by Alain Rivard):
 
 
  The following image was created by Filip Camermans, who wrote Hyperstars (moon surface generated by proprietary software also developed by Filip Camermans):
 

Hyperglow

glow and lensreflections generator for Lightwave 3D 7.5 and 8.0

 

Below are some pictures where the Hyperglow image filter was used to add glow and lensreflections.

 

(Hyperglow glow and reflections on top of starfield input generated by Hyperstars)

  The following images were created by Filip Camermans (fighter modeled by Filip Camermans). Remark: the lens reflections are caused by the luminous geometry, NOT by lights in the scene!